It is Alien Frontiers: you are yellow and have just rolled the dice above (6,4,4,3,1). You have three energy and the three alien tech cards shown. You also control the Bradbury Plateau. This picture also shows the resources held by the other three players. Given the board position shown below how do you.
1. Land a colony on the planet and prevent anyone else from landing a colony on their next turn: or
2. Land two colonies on the planet this turn – more difficult.
[The solution is now at the bottom of the page, so don't scroll to the bottom if you don't want to know the answer.]
1. Use 3-energy and the Mind Control helmet to move the blue-5-die on the Raider’s Ouptost to the Solar Converter and get 3 energy back. Use 1-energy and the booster pod to increase the value of your 1-dice to a 2. Then use your 2-3-4 to displace the remaining blue dice from the Raider’s Outpost (the total value there is now only ’7′ so you can do that). Steal all of the ore from blue and green and the energy from red, – the other players now do not have enough ore to land a colony regardless of what they roll. Use 1-energy and the Plasma Cannon to displace the blue-6 from the Terraforming Station and replace it with your own ’6′ with one 1-energy and 1-ore to land your colony.
2. Use 3-energy and the Mind Control Helmet to move the green-6 die from the Lunar Mine to the Solar Convertor and get your 3-energy back. You can now place your two 4-dice into the Lunar Mine to get 2-ore. Use 1-energy and the Plasma Cannon to displace the blue-6 from the Terraforming Station and replace it with your own ’6′. Use 1-energy and 1-ore to land a colony on the Asimov Crater. You can now use your final two dice, ’1′ and ’4′ to advance 3-spaces along the Colonist Hub (allowed because you now control the Asimov crater), to land your second colony with 1-energy and 1-ore.