This page has notes on games played recently at the club. Please add a few comments or a short session report on anything you found interesting. If you have not visited us before, this page will give you an idea of the type of games we play.
3rd Feb 2022 (Write up from Robin)
Games played tonight were:
Brian, James, Paul T, Nigel- Dune Imperium
Simon, Steve, Pedro, Elsa - Teotihuacan
Ian, Dan, Robin, Andrew H - Golem
John, Ed, Paul D, Dave H - Ark Nova
This week our group played Golem, which Ian had somehow contrived to get hold of before it was available in the UK. Good man to know.
I was attracted to this game primarily by the quirky theme. In case you missed it, the original Golem was a clay giant, built and brought to life by a 16th century rabbi to defend the Prague ghetto. It then rampaged out of control and went on a murderous rampage, before the rabbi managed to deactivate and bury it. That’s got to be fun, right?
The game is fairly faithful to its theme – albeit that between the 4 players (rabbis), we had at times as many as 10 different golems on the loose. We were building golems, which gave immediate and short-term benefits; but the longer they “lived”, the more trouble they became, and we had to bury them. Dan and I built loads of golems and had to deal with the consequences, while Ian and Andrew buried most of theirs, and consequently had fewer golem-related problems to distract their rabbis from the victory points.
In terms of mechanics, this game is what’s known in the club as an Ed game: that is, it’s about building an engine and sequences of accumulated actions. I understand the appeal of these games, but they’re not really my thing. The downtime in this one wasn’t too bad, all things considered, but there’s still this accounting phase in each player’s turn that no-one else cares about: “I’ll do this, which lets me do that, which gives me this, which I can use to do that,” and so on. Accountancy has never been my choice of spectator sport.
So it was good for the theme, and – if you’re Ed – good for mechanics as well. If you fancy a go, our learning was that lots of golems is good, as Dan won with me 2nd. The clue’s in the title.
Elsewhere, we had Dune: Imperium and Ark Nova. The other 3 in my group for the tournament were all playing Teotihuacan: City of Gods, so I guess I’ll be looking for a practice of that myself to keep up with them. Hopefully David will be back next week to distract them with Cuba
April 21st (From Robin)
This week, I signed up for the first game that was posted on the board – and then saw several other good games follow.
Dan and Anthony were continuing their series of Vital Lacerda re-implementations with Kanban EV. This game looks to be at the more complex end of the Lacerda spectrum – though my attention was mainly drawn to the interesting selection of car game-pieces . In the other room they were playing Tapestry, which is a much simpler game that I’ve always enjoyed, but never mastered. And Paul-B’s table were playing a selection of “lighter games” – I think I saw Quadropolis among them but I’m not sure.
Notwithstanding all these great options, I was still happy with my original choice of Brass Birmingham. This is one of my favourite games: every turn a tactical challenge, but with a better strategic element than the original Brass, in the clearly-distinct development tracks. And, like the original, the randomness in the cards ensures every game is completely different.
We also spent a long time worrying about the tie-break rules. It turns out the tie-break for this version is income – which ended up being important in our game. David-G, who started out by explaining that he didn’t know the game too well, having only played it once before, ended up with the joint-highest points, and – crucially – the highest income, to take the win. Well done, David!
And David-K was offering a good selection of games for sale – I’d encourage you to check it out on the Market page if you haven’t already. I picked up Agricola, which I’ve been after for a while. Hopefully I can get it back to the table at the club soon, after its lengthy post-tournament hiatus.
Finally, shortly after 9pm, there was what felt like a collective sigh of relief from the other room, as the latest tournament game of Shipyard concluded. When I looked in earlier, I’d seen a lot of confused faces – plus Ed, playing another game on his phone during the downtime. So, if I had to guess, I’d guess that Ed won. We don’t seem to publish the results on the website anymore, but hopefully by the end of the year we’ll be able to work out who’s won the tournament, based on who gets the trophy